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  • Deadlines Are Good, Actually?
    I’m writing this newsletter at the last possible moment! That’s unlike me. In school, I would finish my class assignments the night before, not as class was actually starting like my cooler friends. When it comes to Equip Story, I like to have a queue of three newsletters in the bank. That way, if I have a rough week and don’t have time to write because I’m fleeing the country for… reasons, I can publish… Read more: Deadlines Are Good, Actually?
  • No Art Skills? No Problem!
    Cyclops (V.O): Previously, on Sexy X-Men Dating Sim. I talked about how we wrote and structured the first episode of The Phenomenals. You can play The Phenomenals for free on the Dorian app, available on both iPhone and Android. What would the X-Men be without their ultra high tech mansion compound? It’s hard to imagine an elite fighting force of superheroes working out of a cubicle farm or the local rec center. The X-Mansion in Westchester provides a Danger… Read more: No Art Skills? No Problem!
  • How To Not Compete
    You know how people enter a race, but they don’t care if they get last place? They enter for the exercise, or to spend quality time with a friend, or to spend quality time away from family? I don’t know how to do that. When I enter into a competition, I want to win, damn it. This newsletter is about how I want to make games for games’ sake. To enjoy the process of making… Read more: How To Not Compete
  • Mutant-Go-Round
    Cyclops (V.O): Previously, on Sexy X-Men Dating Sim. We jumped forward in time, because the first three episodes of The Phenomenals launched! You can play them for free on the Dorian app, available on both iPhone and Android. Today we’re jumping back in time to talk about the creative decisions that went into episode one. Let’s do the time warp again… Jubilee has the worst luck at the mall. Why the sparkle-shooting teen keeps going… Read more: Mutant-Go-Round
  • Play the Sexy X-Men Dating Sim
    This is a time jump! In the past few newsletters, I’ve been writing about events that actually took place several months ago. How my partner Amanda and I came up with the idea for an X-Men-inspired dating sim, developed the characters and the outline, and had fateful conversations with the publisher. Today, I’d like to momentarily jolt you from our past and into our cybernetic present. Buckle up, time traveler – Bishop or Cable, you… Read more: Play the Sexy X-Men Dating Sim
  • The Gravity of the Situation
    Cyclops (V.O.): Previously, on Sexy X-Men Dating Sim. We received a surprise deadline from Dorian, our publisher. If we wanted their resources, we’d have to publish a “pilot” for our dating sim in just two months! Oh my stars and garters… Amanda and I had a choice to make. Stay in Dorian’s Artist Accelerator program, which would require us to produce three episodes of our sexy superhero dating sim at a breakneck pace. Or we… Read more: The Gravity of the Situation
  • No Crunch Policy
    Cyclops (V.O.): Previously, on Sexy X-Men Dating Sim. Dorian killed one of our mutant cuties, though Amanda and I vowed to keep our beast man alive through not-so-subtle references throughout the game. Jess, the VP of Creator Growth at Dorian (our publisher), was about to lay another bombshell on my creative partner Amanda and I during our first Zoom call together with the three of us. This bombshell wasn’t about our content, though. This time,… Read more: No Crunch Policy
  • The Death of Our Wolverine
    Cyclops (V.O.): Previously, on the X-Men dating sim. Amanda and I finished writing a design doc, which includes bios of our four main muties and outlines for the first 10 episodes. When we submitted the design doc to Jessica Delfanti at Dorian (our publisher), I figured there would be notes. After all, Dorian was funding the game’s sprite artwork and marketing the title to their audience on their platform. I imagined our Google Doc would… Read more: The Death of Our Wolverine
  • Deadpool & One Particular Wolverine
    🤚 This newsletter contains a spoiler for Deadpool & Wolverine. If you haven’t seen the film yet, you’ve been warned, bub. BTW: Did you get spoiled on the cameos just by happenstance? I sure was, and I saw the movie on the second weekend! There should be spoiler amnesty for at least the first week. Every day on Google News an article would pop up like, “Kelsey Grammer on his Deadpool & Wolverine Cameo: ‘You’ll… Read more: Deadpool & One Particular Wolverine
  • X-Men: Exhaustion
    Cyclops (V.O.): Previously, on X-Men Dating Sim: Amanda and I developed a cast of superhunkos for the player to date. Next, we began developing the story arc of our visual novel. We kicked this off in a design session after work on a Wednesday. Not a great idea, but more on that in a moment. To begin designing our dating sim, we decided we needed a “design doc,” essentially an outline for games. For ours,… Read more: X-Men: Exhaustion