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- Game Boy, Game FatherToday is Father’s Day, which got me thinking about how my dad inspired me to become who I am today. When someone… Read more: Game Boy, Game Father
- Muppet FuneralLast week, my wife and I went to Orlando for a Muppet funeral. Or really, more of a Muppet deathbed visit. A… Read more: Muppet Funeral
- Old Friend AdventuresA project I worked on a few years ago bubbled up from the sea. Honestly, I thought this project might’ve gotten shipwrecked.… Read more: Old Friend Adventures
- I Let a Reader Pay MeLast week, I did something I never thought I’d do. I put a “Support” page on my website. You can now support… Read more: I Let a Reader Pay Me
- How To Design Immersive TheatreAs the patio on Walt’s Bar got more crowded, my interview with live experience designer Andy Crocker got more personal. In the… Read more: How To Design Immersive Theatre
- How to Act on a StarcruiserAfter I published the ghastly results of my theme park design class, a friend of mine reached out with an exciting opportunity!… Read more: How to Act on a Starcruiser
- Welcome to My (Useless) TED TalkYou know those parties where guests give five minute presentations on a topic of their choice? I love them! They’re like a… Read more: Welcome to My (Useless) TED Talk
- What If… I Rebooted Adventure Snack?One of my must-read comics growing up was What If…?, a showcase for the Marvel Universe’s most interesting butterfly effects. For example,… Read more: What If… I Rebooted Adventure Snack?
- Unsolved Mystery GameI went to GDC to meet clients, learn from peers, and slap the butt of a giant cat. One of my favorite… Read more: Unsolved Mystery Game
- The Secret Game Developer Bar in TokyoLast week, I wrote about how joining the new game developers union gave me a sense of belonging to the game dev… Read more: The Secret Game Developer Bar in Tokyo
- I’m a Union ManI love the feeling of winning, but I’m not very good at celebrating my wins. When I hit a major milestone in… Read more: I’m a Union Man
- What Is The Human?Two weeks ago, I wrote about completing my first game in Unity as part of my studio’s one week game jam. Since… Read more: What Is The Human?
- Mystery vs. MasteryWhen it comes to making games, I like to think of myself as a mountain climber. Not literally, though! No surly goats,… Read more: Mystery vs. Mastery
- NDA JamI’m very lucky. I work at an indie game studio, Doborog. A few weeks ago, my boss said I could spend a… Read more: NDA Jam
- Wanna Adopt a Ghost?In these cruel, compassionless times, we need less ghost busting and more ghost understanding. Think about Slimer. The little green guy was… Read more: Wanna Adopt a Ghost?
- Super GratefulGame jams are hard. Surviving a natural disaster is much harder. Last month, Gwen Katz, founder of Nightwell Games, somehow did both.… Read more: Super Grateful
- Something to Feel NormalLast month, I made a game called Cocoanut Hotel with Nightwell Games founder Gwen Katz for the public domain game jam. Also… Read more: Something to Feel Normal
- Burn, Panera, BurnCocoanut Hotel was no ordinary jam game. We developed the game last month in Los Angeles, during the catastrophic wildfires that blazed… Read more: Burn, Panera, Burn
- 🥸 Play the First Marx Bros Video GameWe did it! Hooray for Captain Spaulding us! After a month of hard work, some of it while on relaxication, Gwen Katz… Read more: 🥸 Play the First Marx Bros Video Game
- 7 Underrated Public Domain CharactersIt’s been a long time since I’ve written a listicle! In the mid-aughts, listicles were how I earned a meager living as… Read more: 7 Underrated Public Domain Characters
- The Rules of RelaxicationFor the past 14 years, Amanda and I have gone on a trip over New Years. We call them “relaxications,” because they’re… Read more: The Rules of Relaxication
- I’m Not Obsessed with Popeye!Most people start conversations with phrases like, “So, what do you do?” or “Got any weekend plans?” I started more than one… Read more: I’m Not Obsessed with Popeye!
- Next Year, I’m Doing Less!I hope you’re having very happy holidays! My wife Amanda and I are hosting family this week, and seeing everyone laughing and… Read more: Next Year, I’m Doing Less!
- Death of The PhenomenalsCyclops (V.O.): Previously on Sexy X-Men Dating Sim. We barely made our deadline to ship the first three chapters – available for… Read more: Death of The Phenomenals
- The Year I Got My Drone ClonedI wasn’t sure if I should be writing this. When I was thinking of ideas for Equip Story newsletters, my instinct was… Read more: The Year I Got My Drone Cloned
- Shivering to the Finish LineCyclops (V.O.): Previously on Sexy X-Men Dating Sim. I lost a lot of time struggling to establish a narrative pipeline for The… Read more: Shivering to the Finish Line
- Take The Dubs When They ComeA friend of mine had his wedding the weekend after the election. A few days before, he joked nervously about how the… Read more: Take The Dubs When They Come
- The Vortex of Wasted TimeCyclops (V.O.): Previously on Sexy X-Men Dating Sim. Amanda and I grapple with my ambitious and unwieldy story map for The Phenomenals,… Read more: The Vortex of Wasted Time
- Bad Games Inspire Me📰 FYI: For the next few weeks, Equip Story newsletters will be faster reads. There’s a good reason for me writing less,… Read more: Bad Games Inspire Me
- I Don’t Feel CreativeMy friend Gwen, a very talented game designer, came over to co-work this week. I asked Gwen if she wanted to cancel,… Read more: I Don’t Feel Creative
- Playing With ToysWhen I get to write for a brand I genuinely love, it feels like rolling a nat 20 at the table. This… Read more: Playing With Toys
- Survive The Panic DojoCyclops (V.O): Previously, on Sexy X-Men Dating Sim. Amanda and I figure out a way to make background assets for our game. See them… Read more: Survive The Panic Dojo
- Deadlines Are Good, Actually?I’m writing this newsletter at the last possible moment! That’s unlike me. In school, I would finish my class assignments the night… Read more: Deadlines Are Good, Actually?
- No Art Skills? No Problem!Cyclops (V.O): Previously, on Sexy X-Men Dating Sim. I talked about how we wrote and structured the first episode of The Phenomenals. You… Read more: No Art Skills? No Problem!
- How To Not CompeteYou know how people enter a race, but they don’t care if they get last place? They enter for the exercise, or… Read more: How To Not Compete
- Mutant-Go-RoundCyclops (V.O): Previously, on Sexy X-Men Dating Sim. We jumped forward in time, because the first three episodes of The Phenomenals launched!… Read more: Mutant-Go-Round
- Play the Sexy X-Men Dating SimThis is a time jump! In the past few newsletters, I’ve been writing about events that actually took place several months ago.… Read more: Play the Sexy X-Men Dating Sim
- The Gravity of the SituationCyclops (V.O.): Previously, on Sexy X-Men Dating Sim. We received a surprise deadline from Dorian, our publisher. If we wanted their resources,… Read more: The Gravity of the Situation
- No Crunch PolicyCyclops (V.O.): Previously, on Sexy X-Men Dating Sim. Dorian killed one of our mutant cuties, though Amanda and I vowed to keep… Read more: No Crunch Policy
- The Death of Our WolverineCyclops (V.O.): Previously, on the X-Men dating sim. Amanda and I finished writing a design doc, which includes bios of our four… Read more: The Death of Our Wolverine
- Deadpool & One Particular Wolverine🤚 This newsletter contains a spoiler for Deadpool & Wolverine. If you haven’t seen the film yet, you’ve been warned, bub. BTW:… Read more: Deadpool & One Particular Wolverine
- X-Men: ExhaustionCyclops (V.O.): Previously, on X-Men Dating Sim: Amanda and I developed a cast of superhunkos for the player to date. Next, we… Read more: X-Men: Exhaustion
- All Video Game Characters Have Amnesia👋 I like to answer questions from folks about writing, narrative, and game design. Reply to this email or hit the comment… Read more: All Video Game Characters Have Amnesia
- Sexy Superheroes Are Like Tip JarsHave you ever been to a coffee shop where there are two rival tip jars at the counter? They usually have writing… Read more: Sexy Superheroes Are Like Tip Jars
- Gaming’s Best Kept SecretAs a narrative designer, it’s my job to play video games. To be clear, I’m not paid to play games, like a… Read more: Gaming’s Best Kept Secret
- Who Are the Sexiest X-Men?In March, Amanda and I were driving to WonderCon in Anaheim, the kid sister of San Diego Comic-Con. WonderCon is like SDCC,… Read more: Who Are the Sexiest X-Men?
- I’m Flipping Out!Hello from Boston, City of Beans! This’ll be a short update, since I’m currently traveling across the east coast. Last week, I… Read more: I’m Flipping Out!
- Platforms are Casinos for ArtistsI won Twitter four years ago. A little bit. This was back when Twitter was merely a hell-site and not X, a… Read more: Platforms are Casinos for Artists
- My Wife Is an Omega Level CollaboratorCyclops VO: “Previously, on the X-Men-inspired dating sim.” 🔄 Recap: I decided for my first creative project on Equip Story that I’ll… Read more: My Wife Is an Omega Level Collaborator
- Let’s Fix the Defunct Star Wars HotelLike the Millennium Falcon stuck in the Death Star’s tractor beam, I was pulled into witty and insightful YouTuber Jenny Nicholson’s latest… Read more: Let’s Fix the Defunct Star Wars Hotel
- The Weird Dating Sim BusinessI’ve been going to GDC – the Game Developers Conference in San Francisco – for many years now, but this year was… Read more: The Weird Dating Sim Business
- Do You Need Art School?I have an unusual profession. When I tell people that I’m a narrative designer for video games, people usually have one of… Read more: Do You Need Art School?
- To Me, My X-Men FandomI’m ready to embark on a series of new creative projects. To develop works guided by passion and interest, as opposed to… Read more: To Me, My X-Men Fandom
- Embrace the Minus WorldA 40-year-old Mario glitch is all I’ve been thinking about lately. That’s because there’s a cartridge in my brain labelled “Artistic Practice”… Read more: Embrace the Minus World
- The Joy of Leaving SubstackThe ice cream image will make sense when you finish reading the newsletter. I swear! I’m feeling overwhelmed… In a good way!… Read more: The Joy of Leaving Substack
- A New Beginning and No EndingHello, again! 👋 It’s been a few months since I’ve been in your inbox. Love what you’ve done with the place! Those… Read more: A New Beginning and No Ending
- I Published 100 Text Adventure Games in 4 YearsAfter publishing 100 text adventure games in four and a half years, I believe Adventure Snack is very much a mixed success. Not a “critical hit,” as gamers say when they roll a perfect 20, but certainly not a “failed roll.” A success, but a qualified one. Here I’ll show you, goal-by-goal, where I’ve succeeded and where I’ve fallen short with Adventure Snack…