My studio Doborog had another game jam! This time, I designed a puzzle game called Space Station Self-Destruct Simulator. The final exam for your Space Station Engineering class requires you to build an evacuation procedure for the residents of a virtual station. Put safety protocols in the right order to save as many lives as possible. Your space degree depends on it!!
I gave the game a 90s Mac shareware / HyperCard vibe…

š„ Play Space Station Self-Destruct Simulator on Itch! š„
The project gave me the chance to design something I’ve been thinking about for a while now: a “narrative marble shoot.” In a marble shoot, you let the marble go and watch as it bounces and whirls through all the elements you set-up, like bumpers and the little wheel that always breaks when multiple marbles try to go through it. In a narrative marble shoot, the player makes a bunch of choices at the beginning of the experience, setting up the virtual obstacles, then watches how all their choices play out one after the other. That’s in contrast to the classic Choose Your Own Adventure style narrative with intermittent prompts to branch the experience.
I’ve got a lot more to say about the game’s development in the next two newsletters, but I want to give you a chance to play it before I blab about it. Space Station Self-Destruct Simulator is free to play on Itch in browser! I’d love your thoughts. Comments here or on Itch are very welcome.



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