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Game Boy, Game Father
Today is Father’s Day, which got me thinking about how my dad inspired me to become who I am today. When someone describes themselves as […]
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Muppet Funeral
Last week, my wife and I went to Orlando for a Muppet funeral. Or really, more of a Muppet deathbed visit. A few months ago, […]
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Old Friend Adventures
A project I worked on a few years ago bubbled up from the sea. Honestly, I thought this project might’ve gotten shipwrecked. Over the past […]
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I Let a Reader Pay Me
Last week, I did something I never thought I’d do. I put a “Support” page on my website. You can now support my game development […]
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How To Design Immersive Theatre
As the patio on Walt’s Bar got more crowded, my interview with live experience designer Andy Crocker got more personal. In the first half of […]
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How to Act on a Starcruiser
After I published the ghastly results of my theme park design class, a friend of mine reached out with an exciting opportunity! Ryan Sandoval, who […]
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Welcome to My (Useless) TED Talk
You know those parties where guests give five minute presentations on a topic of their choice? I love them! They’re like a live version of […]
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What If… I Rebooted Adventure Snack?
One of my must-read comics growing up was What If…?, a showcase for the Marvel Universe’s most interesting butterfly effects. For example, “What If Doctor […]
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Unsolved Mystery Game
I went to GDC to meet clients, learn from peers, and slap the butt of a giant cat. One of my favorite things to do […]
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The Secret Game Developer Bar in Tokyo
Last week, I wrote about how joining the new game developers union gave me a sense of belonging to the game dev community. That feeling […]