Equip Story

đź‘‹ Hey, I’m narrative designer Geoffrey Golden!
Equip Story is a weekly newsletter about how making games can be as fun as playing games.

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For the Love of the Game

Equip Story is my newsletter of self-discovery through game development. I’m Geoffrey, a narrative designer, game maker, and interactive fiction writer from Los Angeles with over 15 years experience. I’ve had commercial success working for studios like Disney, Gearbox, and Ubisoft, but I’ve always treated commercial success as the most important goal for my art. Now I’m looking for something more. →

Latest Posts

  • Platforms are Casinos for Artists

    Platforms are Casinos for Artists

    I won Twitter four years ago. A little bit. This was back when Twitter was merely a hell-site and not X, a post-apocalyptic-wasteland-ruled-by-mutant-marauders site. It was a small win, but after years of barely getting any response on my tweets – and for a while, I was tweeting daily – I casually posted a tweet…

  • My Wife Is an Omega Level Collaborator

    My Wife Is an Omega Level Collaborator

    Cyclops VO: “Previously, on the X-Men-inspired dating sim.” 🔄 Recap: I decided for my first creative project on Equip Story that I’ll be developing a sexy dating sim influenced by my lifelong fandom of Marvel’s much maligned mutants. It’s an off-beat idea that the mobile game publisher Dorian is getting behind. And I’ve also told…

  • Let’s Fix the Defunct Star Wars Hotel

    Let’s Fix the Defunct Star Wars Hotel

    Like the Millennium Falcon stuck in the Death Star’s tractor beam, I was pulled into witty and insightful YouTuber Jenny Nicholson’s latest 4-hour YouTube video about a theme park. Last time I watched one of her looooong critiques, it was about the Utah trainwreck Evermore Park, a failed multi-million dollar fantasy LARP. This time, her…

  • The Weird Dating Sim Business

    The Weird Dating Sim Business

    I’ve been going to GDC – the Game Developers Conference in San Francisco – for many years now, but this year was different. Usually, I put a lot of effort into reaching out to potential clients and industry allies, but rarely hear from them after the conference is over. This year, it was like an…

  • Do You Need Art School?

    Do You Need Art School?

    I have an unusual profession. When I tell people that I’m a narrative designer for video games, people usually have one of these responses: “What does ‘narrative designer’ mean?” Basically, I’m a writer and game designer hybrid person. “Do games even have stories?” Yes. Games have gotten more sophisticated since BurgerTime. “That must be fun!”…

  • To Me, My X-Men Fandom

    To Me, My X-Men Fandom

    I’m ready to embark on a series of new creative projects. To develop works guided by passion and interest, as opposed to capitalism and career advancement. So, what will be my first game project for Equip Story? First, a different question: Did you watch X-Men ’97? I promise, I’m not stalling. This is very much…

  • Embrace the Minus World

    Embrace the Minus World

    A 40-year-old Mario glitch is all I’ve been thinking about lately. That’s because there’s a cartridge in my brain labelled “Artistic Practice” and I want to blow the dust out of it. I have a Google Doc of game ideas, but many of the ideas have languished on that list for years now. They’re trapped…

  • The Joy of Leaving Substack

    The Joy of Leaving Substack

    The ice cream image will make sense when you finish reading the newsletter. I swear! I’m feeling overwhelmed… In a good way! Don’t worry, mom. I’m fine! Last week was my first Equip Story newsletter. I sent out the email on Thursday to everyone who has subscribed to my old Adventure Snack newsletter on Substack.…

  • A New Beginning and No Ending

    A New Beginning and No Ending

    Hello, again! đź‘‹ It’s been a few months since I’ve been in your inbox. Love what you’ve done with the place! Those “time sensitive” political donation emails are so you. I think maybe a re-introduction is in order. Equip Story is the newsletter formerly known as Adventure Snack. To be clear, Equip Story is gonna…

  • I Published 100 Text Adventure Games in 4 Years

    I Published 100 Text Adventure Games in 4 Years

    After publishing 100 text adventure games in four and a half years, I believe Adventure Snack is very much a mixed success. Not a “critical hit,” as gamers say when they roll a perfect 20, but certainly not a “failed roll.” A success, but a qualified one. Here I’ll show you, goal-by-goal, where I’ve succeeded…

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