Equip Story

👋 Hey, I’m narrative designer Geoffrey Golden!
Equip Story is a weekly newsletter about how making games can be as fun as playing games.

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For the Love of the Game

Equip Story is my newsletter of self-discovery through game development. I’m Geoffrey, a narrative designer, game maker, and interactive fiction writer from Los Angeles with over 15 years experience. I’ve had commercial success working for studios like Disney, Gearbox, and Ubisoft, but I’ve always treated commercial success as the most important goal for my art. Now I’m looking for something more. →

Latest Posts

  • I Co-Hosted a Jewish Awards Show

    I Co-Hosted a Jewish Awards Show

    Last month, Amanda and I hosted an award ceremony broadcast around the world! My first sentence was carefully crafted to make the event sound more glamorous than it actually was. What an intriguing hook, am I right? Well, that said, we did have a great time hosting a non-black tie affair. But first, a quick…

  • I Created a Wrestling Monster!

    I Created a Wrestling Monster!

    A few years ago, I made a New Year’s resolution to send fan emails to artists whose work I enjoyed. I was on a steady clip for a while, but now the metaphorical treadmill is gathering cobwebs in the corner. It was always something I liked doing, so I’m bringing back the practice! I love…

  • I’m a Puppet Man

    I’m a Puppet Man

    Let me introduce you to Brandon. His friends online call him “Darklord” and he’s going to get it legally changed some day. Brandon looks at the floor and crosses his arms a lot. He shops at Hot Topic, but spends most of his time in the parking lot behind the mall smoking cloves with his…

  • Making Podcasts is No Game

    Making Podcasts is No Game

    I didn’t think the third season of my podcast Worst Movies Ever Played would ever come out. Like the protagonist in the second act low point, I’d lost all hope. I worried WMEP S3 would be yet another project in my graveyard hard drive of lost creative endeavors. Well, I’m happy to admit I was…

  • Best of the Shorts

    Best of the Shorts

    Today’s newsletter is a grab bag! Think of it like a plastic jack-o’-lantern bucket full of Fun Size candy bars, only the candy is amusing content and none of it contains razor blades. Man, remember when parents thought their neighbors were putting drugs and disease-covered razors into chocolate bars? I wish that was the biggest…

  • Play Motion Picture: The Video Jigsaw Puzzle

    Play Motion Picture: The Video Jigsaw Puzzle

    🎥 Motion Picture is ready for you to puzzle out! Let me roll out the red carpet for you… Motion Picture [Mac | Windows] I wrote some snappy copy for the release… Motion Picture brings the classic jigsaw puzzle to life with a video to solve instead of a static picture. In this short puzzle…

  • My Motion Picture Debut

    My Motion Picture Debut

    🎥 Next week I’m going to publish Motion Picture, my new video puzzle game! Would you like to see your name in the end credits roll? Donate any amount to Equip Story, single or recurring payment, and you’ll be listed as a Supporter. Everyone who supports my indie games and this newsletter has my deepest…

  • The Bug That Killed Me

    The Bug That Killed Me

    The game I was building allowed players to stack pieces. But this game wasn’t Jenga, so this challenge was blocking me from completing the project! I had to get Unity to understand that when two puzzle pieces collide, it should move the newly offending piece back to where it was previously. As a designer, I…

  • Clicked and Dragged

    Clicked and Dragged

    The game I’m currently working on, Motion Picture, is like a jigsaw puzzle where the pieces play bits of live video, rotated and inverted. The main mechanics of the game I needed to implement, which I’m simplifying here (a lot of these have a number of boring sub-tasks), were as follows: 1. Divide a video…

  • Making a Game for My Friends

    Making a Game for My Friends

    Most games are designed for thousands or millions of players. I decided to make my next game for a target player base of four humans: my wife, our friends Frank and Becky, and Becky’s sister Carol Ann. I thought the game would take a month or two to develop, even around the busyness of a…

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