Equip Story

đź‘‹ Hey, I’m narrative designer Geoffrey Golden!
Equip Story is a weekly newsletter about how making games can be as fun as playing games.

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For the Love of the Game

Equip Story is my newsletter of self-discovery through game development. I’m Geoffrey, a narrative designer, game maker, and interactive fiction writer from Los Angeles with over 15 years experience. I’ve had commercial success working for studios like Disney, Gearbox, and Ubisoft, but I’ve always treated commercial success as the most important goal for my art. Now I’m looking for something more. →

Latest Posts

  • To Me, My X-Men Fandom

    To Me, My X-Men Fandom

    I’m ready to embark on a series of new creative projects. To develop works guided by passion and interest, as opposed to capitalism and career advancement. So, what will be my first game project for Equip Story? First, a different question: Did you watch X-Men ’97? I promise, I’m not stalling. This is very much…

  • Embrace the Minus World

    Embrace the Minus World

    A 40-year-old Mario glitch is all I’ve been thinking about lately. That’s because there’s a cartridge in my brain labelled “Artistic Practice” and I want to blow the dust out of it. I have a Google Doc of game ideas, but many of the ideas have languished on that list for years now. They’re trapped…

  • The Joy of Leaving Substack

    The Joy of Leaving Substack

    The ice cream image will make sense when you finish reading the newsletter. I swear! I’m feeling overwhelmed… In a good way! Don’t worry, mom. I’m fine! Last week was my first Equip Story newsletter. I sent out the email on Thursday to everyone who has subscribed to my old Adventure Snack newsletter on Substack.…

  • A New Beginning and No Ending

    A New Beginning and No Ending

    Hello, again! đź‘‹ It’s been a few months since I’ve been in your inbox. Love what you’ve done with the place! Those “time sensitive” political donation emails are so you. I think maybe a re-introduction is in order. Equip Story is the newsletter formerly known as Adventure Snack. To be clear, Equip Story is gonna…

  • I Published 100 Text Adventure Games in 4 Years

    I Published 100 Text Adventure Games in 4 Years

    After publishing 100 text adventure games in four and a half years, I believe Adventure Snack is very much a mixed success. Not a “critical hit,” as gamers say when they roll a perfect 20, but certainly not a “failed roll.” A success, but a qualified one. Here I’ll show you, goal-by-goal, where I’ve succeeded…

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